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Slot Poker/Roleplaying/Genres/Universal/GURPS/Technology and Equipment Suggest a Site to Technology and Equipment


  • GURPS Vehicles of the Week Vehicles of the Week Last updated: Friday, December 1, 2000 This list was compiled by the members of the GURPSnet mailing list and the ASCII version can be found on the GURPSnet FTP archive. Changes since the last release include: All files have been regenerated using a new set of Perl scripts which replace the old awk scripts. This has helped me to streamline the conversion work but I lost some of the manual touches (which I'll try to re-insert as time goes on)

  • GURPS Book Rules A quasi-parody of GURPS Vehicles that actually works.

  • GURPS Architecture Le Societe de l'Elephante Blanc Presents by Matt Riggsby ( and ) This is an unofficial, fan-authored supplement for GURPS, the Generic Universal Role-Playing System. GURPS Compendium II is strongly recommended for use with these rules and GURPS Vehicles (second edition), or at least a strong familiarity with it, is required. Where they do not conflict with copyrights of Steve Jackson Games, these rules are copyright by Matt Riggsby, March 1997, but may be distributed free of charge

  • GURPS Chariot Rules GURPS Chariot Combat Rules (unofficial - by Phil Masters)

  • The stuff Well here you are then, this page features some beautiful firearms and has four lists for firearms from 1350 to today. Sorted by Tech level and in Excel format, since it was the only format it fitted on. My friend started out with these list and together me and him have been sweating like maniacs over this. SO LIKE IT. The listings are complete as far as that goes. That is we are too lazy to do any more, but still in the TL 7 list there are over 250 automatic pistols which should be enough for you

  • Japan Ranged Weapons Table Japan Ranged Weapons Table p. J53 Samurai Ranged Weapons Weapon Description Dam. Amount SS Acc 1/2D Max Cost Wt. ST Special BOW (DX-6, P/H); requires 2 hands to use; 2 turns to ready, 3 if different kinds of arrows in quiver ebira quiver 25 1. 5 contains 24 arrows dai-kyu longbow 900 4 10 willow-leaf arrow cut thr+3 15 3 STx20 STx25 2 max. dam. 1d+4 armor-piercing arrow imp thr+1 15 3 STx20 STx25 2 max. dam. 1d; -2 to armor DR bowel-raker arrow cut thr+3 15 3 STx15 STx20 2 max. dam

  • GURPS Weapons and Equipment Index guide for GURPS robot and vehicle weapons. By Morpheus Unbound.

  • Ultra-Tech Slugthrowers Roleplayer #23, May 1991 "Lasers. We don't need no stinkin' lasers. " Slugthrowers for GURPS Cyberpunk and Space Campaigns by C. J. Carella Will lasers rule tomorrow's battlefield. Maybe . . . and maybe not. Described below are some projectile weapons and ammunition for futuristic campaigns. Some of them are found in science fiction, while others represent current military research. These weapons will add variety to a or militaristic campaign

  • Weapons and Armor in GURPS Space: Part 1 of 2 Roleplayer #14, June 1989 Weapons and Armor Part 1 of 2 by Mike Hurst Since appeared, there have been many excellent questions and comments about the weapons and armor. This article is intended to amplify on the game background and the reasoning behind it. Arms and Society Weapons and armor are heavily restricted in most TL8+ societies. Restrictions are particularly heavy on anything that threatens the power and safety of politicians and bureaucrats





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