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Cliffhangers, Old West, or Special Ops Adventure Roleplayer #22, November 1990 Bring 'Em Back Alive. A , or Adventure by Barry Link This adventure is designed for three to six 100-point characters. As it is written, it can be used for adventuring any time during the 1930s pulp period. The GURPS Cliffhangers book is helpful, but only the is necessary for play. Combat, spy, and wilderness skills are important here; soldiers of fortune, Great White Hunters, and explorers will have the best chance of success
Cray Canyon - GURPS Version The original (GURPS) version of Cray Canyon Cold Snap
Deathnight Death Night Copyright (c) 1996 by an adventure for use with Introduction This GURPS Horror adventure is written for the Modern Day. Conversion to other times requires modification, especially in transportation, media and forensics techniques. Designed for three to six 100-pt characters, the adventure stresses detective and combat skills. Other useful skills include fast-talk, forensics, research and tracking
e-Adventures e-Adventures is not only an adventure-library, but a community where gamemasters meet to jointly create epic adventures.
Adventures Adventures : Links Upload File Name Description Submitted by E-Mail Address the E-Mail is so that you can be informed of any problems with the Upload. Files Name Description Size Last Modified Submitted By The Role-playing Game (Cyberpunk adventure) 9. 4k 7 May 1997 10. 3k 7 May 1997 9. 2k 7 May 1997 17k 7 May 1997 13k 7 May 1997 17. 3k 7 May 1997 7. 2k 7 May 1997 14. 8k 7 May 1997 9k 7 May 1997 13. 7k 7 May 1997 14. 4k 7 May 1997 8. 9k 7 May 1997 14. 8k 7 May 1997 15. 4k 7 May 1997 14
Ice Age Stalker: A GURPS Horror Adventure Roleplayer #26, October 1991 Ice Age Stalker Horror From The Dawn Of Time by Andrea Sfiligoi "Ice Age Stalker" is a short adventure for 4 to 6 characters, built on 100 points each. It introduces a new (but very old) type of vampire. The Stalker lacks most of the typical vampire weaknesses . . . and while it has vulnerabilities of its own, the adventurers won't know about these during the first encounters
The Isle of Night Roleplayer #10, May 1988 Adventure Contest Winner The Isle of Night An Adventure for by Scott Paul Maykrantz Developed by Stephen Beeman "I need your help, please. " begged the young man, failing to hide a fear so deep his entire body shook. "I . . . have these horrible dreams. My fiancee . . . my poor Alicia . . . is standing on a cliff, watching the sea. The water starts to boil, moving like it's alive
Nightcat -- a Solo Adventure for GURPS Horror Horror: Nightcat a solo adventure for Copyright (c) 1988 by John Nowak. "Nightcat" is a solitaire adventure for GURPS Horror , although the worldbook is not needed to play. Your character is in a world where some nightmares are real, while others are not. Your Character This adventure was designed for characters without magic or psionic skills. The Intuition advantage is only really useful in a gamemastered adventure; this adventure makes no provisions for it
Partners GURPS Solitaire A ready-to-play fantasy solitaire for GURPS
Outtakes from Flight 13 (GURPS Space/Horror Adventure) Roleplayer #22, November 1990 Return to Nightmare City New Sectors for Flight 13 by W. G. Annintrout The Space / Horror adventure , as originally written, contained several encounters that didn't fit into the final book. They are presented here for GMs who might enjoy implementing them in either a or campaign. If you are planning to adventure in Flight 13 as a player, read no further. PLAYERS: READ NO FURTHER
GURPS Horror: The Thing In The Cellar Horror: The Thing In The Cellar Copyright (c) 1996 by an adventure for use with Introduction This GURPS Horror adventure is written for the modern day. Designed for 3 to 5 characters of 100 points each, the adventure is playable as a one-shot or part of an ongoing campaign. Good I. Q. , Dex and skills in the natural sciences and firearms are recommended, with Danger Sense, Luck or Precognition critical for a small group. It works to best effect in a secret magic campaign
Three Fates Adventure Archives is a GURPS Fantasy adventure taking place in the magical city of Voyageous, where doors to strange planes are not uncommon. A magical tower springs from the ground to lure adventurers into new worlds. is a GURPS Supers or Super Robots adventure that pits heroes from IST Ceres against three robot villains that are preparing to launch a satellite that will trigger a full-scale invasion of Earth. is a GURPS Supers adventure intended for a new super team
The War Wagon A GURPS Old West Adventure
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