|
|
Interactive history rules using FUDGE 1/3 The Interactive History concept was introduced in the . The idea was that instead of persons (or in addition to persons) the players would play whole societies. The way this differs from for example playing Civilization (or any other game of strategy) is that the culture is given the highlight. The rules given by Aria for IH provide a rough way to resolve military but, more importantly, also social and political conflicts
|
|
|